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Sunday, August 12, 2018

Videogame Review, Teleroboxer for the Virtual Boy




Videogame Review, Teleroboxer for the Virtual Boy

It’s a virtual nickelodeon.  The eyepieces to its virtual head unit are shaped like robotic eyes which enhance vision for the mirrors inside the console to provide red configurations of the 1st-person perspective for Teleroboxer, a game that makes sexual references as rude and tough for the battles ahead of a young robot player.  He controls a giant robot and loves his work where the bad guys get something more to think about on their darkness in red light.  Really, there’s a lot of red!  My Virtual Boy systems have come to me from Ebay.  Blockbuster down on Johnson in Ventura had a Virtual Boy system when I was little and it seemed like I was the only one interested.  Schizophrenia to this day has given me odd tastes for combat, so, with where I’m going in Teleroboxer, boxer gloves won’t keep a colossus safe as far as the eye can see into red lines along 3D.  For that matter, 3D is given a red-laser effect you’ll feel with your eyes, giving off something of a private-theater effect with the black shade included with the irregularly shaped Virtual Boy.  Keep in mind that virtuality always does something to your eyes.  Images shift in motion from moments on end however action meets the power because the lack of energy in your body and frame of mind can make you sleep under the stars when the roof blocks them.  These virtual shapes are refined until grossness matters on the robots when punches look more popped out through the black eye shade attached to the head unit to puff out a cushion for the temples.  Whatever you do, don’t wash the shade, not even hand wash.  You’re probably crying right now about the whole matter since childhood with the Virtual Boy can bring back memories, just before the air lets them dry over a beach.  Normal land is always over a beach.  We can’t express so much frustration as our automatic opposition ruins the taste and reason for virtual reality.  Teleroboxer has 1st-person perspective in 3D, so does Halo.  (Could you imagine Halo in red?  Maybe I’d shoot the aliens better!)  Halo has virtual reality to it, or, figuratively, in a graphical sense rather than in what’s hot in fashion today with a step-into-picture virtual immersion.  Because of oppression given against minorities of particular art by temperamental, egotistic gamers, the Virtual Boy has seen discrimination that’s aroused from guys who don’t want someone DIFFERENT in front of them.  Nintendo in the Virtual Boy era gave visuals with such plasticity and flexible 3D which Playstation had seen with more colors but less virtual reality due to lack of mirrors, eyepieces, and the black eye shade, in addition to missing out on Nintendo’s individualism through Sony’s creativity.     



https://youtu.be/STGwWXhJY4s

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