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Sunday, August 26, 2018

Videogame Review, Pitfall for the Atari 5200 SuperSystem (2-Port)



Videogame Review, Pitfall for the Atari 5200 SuperSystem (2-Port)


Movements in the game are quite elastic for joystick considerations.  The 5200 joystick itself is basically a metal pole attached to parts that curve into the system between plates and gears, even if the 2600 joystick actually bends like a twig while you’re heading to places on the classic Pitfall for the Atari 2600 console.  I’m reviewing the 5200 version of Pitfall here and I think it lets me more into the adventure taken for granted by critics who probably remember the 2600 joystick too well; that’s to say, gamers gravitating towards the 2600 original Pitfall game are likely accepting the game out of politeness and courtesy due to economic pressure: they’ve bought the 2600 version of Pitfall more than they’ve bought its 5200 version, sticking with a familiar game that became familiar from playing it too much from the fact they bought it and couldn’t afford much else, unless I’m mistaken about normal players for Pitfall in terms of the 2600 and 5200 versions.  My 5200 version gives me the perception I’m walking under the sky, hitting the branches, losing my footing, turning the scorpion’s head beneath a brick roof leading to blue and black pools among the natural scenes for much envy and determination along my joystick’s additions and subtractions of degrees, me left with plenty to control on four red buttons in two different jumps and casual ways to start and reset the 8-bit-like Pitfall in just the right amount of Atari 2600 relevance to make the 5200 innovation apparent.  Besides, the good stuff just mentioned, my 2-port makes the 5200 Pitfall game work although it’s supposed to be neutral and unpowered according to public interest.  Opinion is stated here- I think the Atari 2600 console has failed on Atari more than it has been successful because of how gamers for the classic machine tend to gravitate away from the other Atari consoles despite the fact the American company has been trying to appeal on more video games and revisions to the Atari audience than just mere, popular classics bought in large numbers.  Pitfall on my 5200 console is pretty attractive from its nature and artificial graphing of dots and lines under scrutiny towards visual meanings obscured in 8-bit resemblance.  And take a look at Pac-Man for the Nintendo Entertainment System: it’s not very innovative, is it?  Indeed, the Atari 5200 console can have a lot on the plate when it comes to variety and decision-making choices in gameplay compared to the simplified, challenged Nintendo machine in so much worldwide attention for forgetting later.  Classic games often are accepted out of payment, not out of heart.  A lot of this saddens me however we’re to approach Pitfall on the 5200.  It’s complicated, very complicated.  Fear of new things may weaken prejudice to the utmost extent of pretension on the gamers’ end between the 2600 and 5200 versions of Pitfall and I’d prefer adventure which leaks into subtle touch, little notice, extravagant commands on the 5200 controller while the 2600 joystick on Pitfall allows for its exclusive grinding and halting existing with digital controls.  Give me analog- variance, hesitation, crawls, leaning from what’s about to complete moves against all notion of spacial and financial independence guaranteed for players who like to tilt and turn by gadgets on credit ratings, money as gone for somebody else across the board into dimensions that aren’t personal, visions that aren’t dreams, gravity in absence of weight where the Atari 5200 console may rest in peace until further notice.  Well, my review here acts as new notice.   

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