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Saturday, January 19, 2019

Videogame Review, WWF War Zone for the Nintendo Gameboy (w/ Gameboy Advance)



Videogame Review, WWF War Zone for the Nintendo Gameboy (w/ Gameboy Advance)


Some of the moves don’t actually work.  There’s a likelihood we’ll be mashing the buttons to do anything effective; in fact, as I try being more selective about my moves like I would for WWF War Zone on the Nintendo 64, the Gameboy game’s opponents just stretch me up and often way too quickly.  Goldust looks like a man in a dark bodysuit although I know he’s supposed to mostly be in a golden catsuit.  Visuals here are improved over those for WWF Raw and WWF War Zone can display more moves even if they’re hard to execute due to time constraints with an opponent and awkward back/forwards movement.  How could a fighter leap from the turnbuckle and cover three quarters of the ring?  Hmmm.  My running clothesline doesn’t seem to work at all.  Dropkicking involves patience, time, and stamina that only a freak of nature could stand.  Running is a lot more of a hassle this time around as my chosen wrestler keeps sticking to the floor and ropes in strange, fixed fashion.  Why does Shawn Michaels run slowly here?  Why is Stone Cold calling him trash?  (Well, I can confirm the 2nd question.)  Cage matches get even more awkward as tie-ups end in a relentless battle because of in-game errors or invisible walls as opposed to fairness in competition.  Visionary art in the game revolves on measures of complexity which enlarge the stadium despite the pressure going on between two guys “dancing” in the ring; it looks silly.  There’s also more of the familiar move-to-move sameness between yourself and other competitors since so many Gameboy games like WWF War Zone I believe can only be 8-bit programs along the lines of short, immediate depth typical to early portables.  A Gameboy cartridge is a machine which must be connected to another machine called the Gameboy in order to power on at command under a player’s finger.  Stone Cold would probably be bored with this game from the general nature existing in videogame markets concerning mash-ups and button mashing; I bet he’d be more entertained from actually performing a suplex than to just sit around and poke at buttons on a little, puny device all day.  So I guess this means (since I’m a videogame player) my life around devices- to mash buttons instead of lifting and pulling bodies- is kind of unrealistic in terms of wrestling.  Then again I wouldn’t wish for average Joes to use a hot, new controller from modern times to play wrestling by real, head-to-head fighting and motion in front of a portable machine because that’d look pretty stupid.  How could a guy do a suplex on the machine itself?  It’s not even human!  At least with pushing buttons I can relax and observe a wrestler’s art of performance without having to gasp for air or be distracted by shouting fans.  Gameplay on this WWF program is intuitive but impractical.  The general fighting system isn’t built up to potential and rears its ugly head when fighters punch in thin air or let grapple moves hanging in the air; as such, way too much of the fighting resembles a paradox in fighting moves as opposed to true, heated competition, since Gameboy games do usually present flicks of their kind towards gimmicks which aren’t professional or expert in challenged difficulty.  Difficulty in the game shouldn’t be challenged on itself; or, figuratively speaking, I need to be challenged rather than the difficulty.  WWE may look at much of the program’s visionary art with some pride although I’m sure they won’t be bashing heads over this without issues/errors/glitches in engineering.

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