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Tuesday, January 15, 2019

Videogame Review, Tetris DX for the Gameboy/Gameboy Color (w/ Gameboy Advance)




Videogame Review, Tetris DX for the Gameboy/Gameboy Color (w/ Gameboy Advance)


People don’t always tell you what’s guaranteed correct.  Instead, truth is often used for expression along the lines into different factors besides what’s guaranteed correct.  Tetris DX may let us forget a lot of our problems and so many issues will be resolved by puzzle-making gameplay.  A shape is added onto a shape; those 2 shapes become another shape for the upcoming shapes even if there’s hues cut into its corners.  Shape after shape build up to a proportion in solving an issue.  Visuals buzz around, music becomes clear.  I won’t question my own words too much during gameplay since reflection from within keeps things from without; in fact, a thought in darkness has to eventually come into the light or else we’re just stuck on a deep vacuum in space.  Everything can be hard around us.  Tetris DX is a Gameboy and a Gameboy Color game.  Colors fill the screen nicely even if they can’t be switched for others like those on normal Gameboy cartridges, and thus we’re really beginning with the reflections of technology while our reflections keep burning inside, our soul to the soul of things, elements shifting in the playing field upon imaginary barriers made for questions and erasure.  “Tetris” itself is a move.  4 lines can be deleted for claim on the word.  “DX” represents a kind of new generation that was going on in the Gameboy’s lifespan, like tags to moves or price over costs, especially as lines are filled prior to blinking evacuation.  What’s challenging about Tetris DX is that we may not be able to see the possible spaces for filling up on before it’s too late to make amends.  In case you’re wondering… no, physics and gravity don’t always go together due to the fact lines could shift and change out of erasure rather than falling of sorts.  Sometimes we find a still object (ex. line) which just simply disappears: no falling, no gravity.  Disappearance of a block involves diminishing returns of solidity as opposed to falling through the roof; it might sound funny, and maybe it is, but I’m also lending my wisdom on to the reader for consideration.  Controls appear to vary a bit depending on when I insert a cartridge and how the cartridge connects itself on the pins for a console, whether it’s a Gameboy Player or one of the Gameboys.  Programs can be founded in Tetris DX that include scores recorded via internal cartridge battery.  Ideas come into play.  Hands are rested on a portable and the environment around a player can imply the moves needed from body-to-surroundings circumstance.  Songs/tunes play well.  Of course, a puzzle needs the fit; unless there’s more guidance to it a puzzle isn’t like a marriage where mistakes have to be forgiven and ignored from moments on end, since gameplay for a puzzle revolves on fingering the key along the lines, as each line is erased completely from being stuffed on the edge.  

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