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Saturday, January 12, 2019

Videogame Review, Sonic & All-Stars Racing Transformed for the Nintendo 3DS (Portable Game)



Videogame Review, Sonic & All-Stars Racing Transformed for the Nintendo 3DS (Portable Game)


At times we find companies like Sega and Nintendo who interpret metaphors literally in order to achieve visual perfections or get out of heated debate.  It can be a deliberate misrepresentation; my energy is their marrow, my scarecrow is alive.  Everything in Sonic’s racing game appears to be off the wall and I’m wondering if Sega could’ve ever gotten closer to it- each race has its flaws, its errors until the competition is finished within the borderlines of fortitude taken through a blue hedgehog’s dreamlands, like marks to fish if our ocean should keep them in or drool over a thousand islands.  Particulars to note on control include the features of going airborne: we’re left mystified, curious, wondering where to go next although I’m sure my thumbstick on the Nintendo 3DS portable machine needs further revamping and fine-tuning of wind-flying analog, and I’m not exactly pleased that my XL version of the 3DS portable leaves a cartridge slot right where my left hand grips the necessary buttons and keys.  (The game cartridge could pop out while I’m playing.)  Various worlds reveal a message in unison to Sega’s picture of gaming which tells us little about physics on the part of drivers unless we’ve been meditating during each lap, race, and competition sort of.  Sonic the Hedgehog (who is the world’s fastest hedgehog) is riding a vehicle.  Why?  We might as well give Mr. Potato Head Hulk Hogan’s mustache!  But dreaming of elements in Sega’s worlds little by little brings us to more confusion in terms of collision detection issues as evidenced from the 3DS portable’s ongoing building and restructuring of polygons and stumbling blocks.  Knuckles left me pretty dizzy, Amy needed love, and Tails excused his salute.  Certainly gamers for the Nintendo 3DS have been influenced to those passions approved of by giant media corporations due to their reliance and consumer-to-consumer obligation of handling procedures along the lines.  Sure, a business can improve their relationship with paying buyers and hard-working consumers, but there’s already plenty to be said for fashion where thoughts are perceived and denied over and over through reckless masks; in fact, Sega’s hot spot here on racing revolves on attitude recognized through the years as far as customers derail reliances for power, or the power of opinion rather than our nature of reasoning.  This racing game is unrealistic, too.  On a racing world for Golden Axe I’m riding on a boat in the lava, and, if that’s not confusing enough, my snowballs aren’t melting while being launched at a player in the burning world’s hot gases.  Maybe this is a point of dispute which I’ve released in a few words on Sega’s project.  All the hot stuff is in with the cold stuff and all the cold stuff is in with the hot stuff.  It’s pointless Russian reversal.  Sega’s design shows for that and I’m hoping for technology to come to us on marked bits of improvement when the future permits it.  And, please, reviewers, don’t mention things about internet functionality so often; TMI.  

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