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Friday, January 18, 2019

Videogame Review, Mortal Kombat for the Nintendo Gameboy (w/ Gameboy Advance)



Videogame Review, Mortal Kombat for the Nintendo Gameboy (w/ Gameboy Advance)


A guy may poke fun at me for playing an old game.  Of course, I continue to remind people that if they’ve never played an old game, the game is new.  The game is new if you’ve never played it before.  Mortal Kombat on the Gameboy is definitely a paradox- that is, how does a great arcade machine get translated onto the Nintendo Gameboy?  Imagery, gameplay, and music are built into volumes which confuse the matter along the lines of cheesy acting and performance, the kind of moves seen in horrible Asian flicks off cinema and I’m afraid the presentation becomes a hint of itself that never flourishes.  Special moves are impossible to perform since the collision detection/move input is flawed beyond belief except for players acquainted with jarred programs flowing in videogame markets as we speak.  My theory is that programmers from Acclaim had quite a lot of trouble in being able to see visuals right off the Nintendo Gameboy itself and my Gameboy Advance does add more textures in dull, uninteresting colors.  Gameboy games can be terrible flicks which can be totally understood in 15 minutes.  Liu Kang doesn’t appear able to perform his special kicks and fireballs; I’ve consulted the manuals online and failed to give move input at the speed of sound.  In the night sky you’ll see a moon that looks bigger than the bridges although the bridges are huge and close in sight.  A visual flaw like this is just one of plenty more to see and laugh at.  Still it must be said that it’s not necessarily funny that parents bought Mortal Kombat on the Gameboy and subjected their children to this mess: punches are twisted, kicks are rounded, throws are untouchable, and the fights tend to allow for cheap shots made with the leg sweeps until victory is at hand unfairly, nothing in justice, nothing in writing.  Don’t believe in the so-called experts of Mortal Kombat about this Gameboy game; they’re lying, the game isn’t playable.  How sad is it that Raiden the Thunder God can’t keep up on his two feet and perform his electric choices of action!  Mortal Kombat in the arcade was cheesy and fun while this Gameboy version demonstrated little else other than sheer, dumb luck.  A punch in the gut without blood is still violence, too.  Getting rid of blood does not get rid of violence.  Just leave the blood in the original game and stop trying to be politically correct- there’s a fight in the story for Mortal Kombat between elements in heaven and hell and so therefore there’s naturally no justice; it’s a fight with gods, not baby toys.  How would English teachers like it if I took Shakespeare plays and turned the characters into little rag dolls who hardly harm each other, huh?  Does Hamlet always say “please” and “thank you” and never thinks “to be or not to be”?  Leave the serious story of Mortal Kombat as it is- it’s blood, sweat, and tears among strange gods and we have to respect the mythology presented.  So this Gameboy game is really an excuse made by parents for shutting down opportunities and not permitting citizens to get into stories about Earth’s conflict, problems, and emotional trauma.  Is it even legal to have emotions with those creeps?  There’s a difference between literary guidance and literary prohibition.  eBay never outlaws the sale of bad games and so many artists around the world demand silence from critics; well, I’ll differ from those idiots in this case.

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