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Monday, January 21, 2019

Videogame Review, Tennis for the Nintendo Gameboy (w/ Gameboy Advance)



Videogame Review, Tennis for the Nintendo Gameboy (w/ Gameboy Advance)

The handicap is way too high with this game.  Launch titles like Tennis appear like junk food of sorts related to easy-going video games and my Gameboy Advance displays the visuals in necessary, and wanted, textures.  Your tennis player will be rendered in just one color from whatever texture chosen pretty much.  Swings and turns of your racket will make everything harder on yourself and your opponent who also shares the shaky mechanics, so the handicap is very serious.  Choice of action with the racket is impeded on from the swing-to-swing handicap because not only will your guy be clueless near the net, but the other guy will have terrible problems of his own.  No one can dive in the game, if the instructions manual is to be believed.  RealSports Tennis on the Atari 5200 involves more challenge, fairness, and stamina in tennis gameplay whereas Tennis on the Gameboy is like chewing on bark that never quite gives off its taste.  Foul balls and faults are very easy to perform even if the tennis player doesn’t seem to take a good position on stance and running- in fact, the running itself feels sloppy and Referee Mario keeps his shouts as annoying as the swings.  The instruction manual also doesn’t really explain the tennis levels well; because of this, I’m constantly switching between the modes for a nicer feel on the game, even if the balls tend to cut themselves short for no apparent reason and my opponent can’t “decide” as to whether he should swing the racket or not; my player looks confused, too, although I’m tapping on my GBA buttons like crazy with nothing short of energetic failure.  Serena Williams (if she has ever played tennis video games) probably notices a computer’s obvious functions when data is rolling off the tube since tennis in real time is hard, tough activity readied at hand for the racket, bodies shifting and heads turning where professional sports entertainment is concerned by athletes and cheer-on crowds.  In Tennis for the Gameboy I’ll just simply run up to an approaching ball, push B or A, and my guy won’t exactly be focused on the task within reason of sport.  It’s like Nintendo and others couldn’t misplace whatever thing that needed to be replaced.  As such, the rackets don’t hold up and fail to give off a consistent swing; it’s not just the racket, but it’s also a tennis player’s arms and chest-to-abdomen procedure that quickens my loss in Tennis.  I guess I could try another controller with this Gameboy game on my Nintendo Gamecube and I won’t make any promises except in those for accuracy in representation.  Tennis isn’t a mash-up, but there’s no precision over the programmed movements from the tennis players.  When the computer itself is struggling to put in its moves for a tennis player I believe there’s more than meets the eye in performance along the data information.   



https://youtu.be/Iax0P3iIXYA


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