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Sunday, January 27, 2019

Videogame Review, Mortal Kombat II for the Nintendo Gameboy (w/ Gameboy Advance)






Videogame Review, Mortal Kombat II for the Nintendo Gameboy (w/ Gameboy Advance)


Shapes that are programmed in game can be an excuse for filling things up with color.  Out of the whole Mortal Kombat series for the Nintendo Gameboy, Mortal Kombat II exhibits the most strength in presentation, look, and feel.  Why?  Because I can play it!  This is another case of what I’d like to call the pepper shaker situation: at first I thought there was too much shakiness and cheesiness in Mortal Kombat 1 and 3, and then Mortal Kombat 2 here displays much of the same with better refinement; in other words, it’s the most mastered title from the MK series for the Gameboy portable.  Although the original gameplay doesn’t have blood in it there’s combat which speaks in loud volumes in funny, dramatic ways typical to horrible B-movies.  Of course my theory on B-movies is that if we love them way more than A-movies, don’t we, then, have B and A grades all mixed up?  Partial ratings are flawed in that reviewers can pass along items even if there’s something fishy about them.  At times, it’s serious.  I know Mortal Kombat 3 for the Gameboy can be like finding a needle in the haystack, but, if my eye lands on the needle and my eyes burst with flame, how does that help?  At times reviewers get so desperate in finding a nice thing about the videogame being reviewed that they’ll have developed awful habits by the time experience has been in the most powers there can be for the game.  Mortal Kombat 2 is cheesy, dorky, and ridiculous.  And yet there’s serious power exhibited on this Gameboy pak- have gamers ever seen a villain suck the life-force out of innocent victims?  A fatality like that on the Gameboy looks fantastic since Mortal Kombat 2 gives perfect controls and perfect mechanics for the intended B-movie presentation.  Mortal Kombat 1 was an expensive joke on the Gameboy.  Honestly, in retrospect of lots of old Gameboy games and what they were priced for in the markets during the 90’s, the prices kids like me way back then paid for would now be considered politically incorrect.  Quite often some cheap game would be released on the Gameboy for a high price whereas today a similar cheap game would only sell for $2.99 on the Nintendo Switch.  (Via online shopping channel.)  But trust me on this MK game, okay?  Fatalities are a lot of fun to see on this Gameboy version of Mortal Kombat 2.  As a bonus, the limited color schemes for the Gameboy Advance make Reptile and Scorpion look like approachable, delightful relatives.  Everything is pretty well managed even when I’m only vaguely familiar with the specific move combination sets.  Courses are extremely limited, music is extremely limited; however, what we see is what we get; the quality assumed is the quality received, and there’s no negative issues I can find with this MK 2 version except that maybe, just maybe, fighting women look hot with dangerous feminine objects.  In case you’re wondering… no, you won’t see Rarity from “My Little Pony” wearing a fighter’s dress on this program, and thank God!   

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