Translate

Wednesday, January 16, 2019

Videogame Review, WWF Raw for the Nintendo Gameboy (w/ Gameboy Advance)




Videogame Review, WWF Raw for the Nintendo Gameboy (w/ Gameboy Advance)


Arrogance is the forced joke on people.  They’ll abuse someone’s sense of humor and flush it down because manners, behaviors, and nature can be visualized in different forms based on the same mottos, slogans, and banners.  Wrestlers should be of this kind; the problem with WWF Raw is that each fighter feels really the same as the other competitors and even Yoko moves in like manner to Bret Hart’s agility and speed.  Graphics aren’t that hot, either.  A wrestler’s mouth can just look like a dot and it looks pretty dorky.  Music changes from wrestler to wrestler as clothes change from fighter to fighter, so there’s potential, but I’m finding more of the same from what’s left in the ring; this can be due to physics: fixed, dull, and uninteresting.  Controls are especially problematic with dropkicks taken from right angles.  Dropkicks drain energy; that makes sense, but then wouldn’t excessive amounts of punching and kicking also drain energy?  Simplicity is a persistent factor in WWF Raw that I wish could go away since matches are rung in and fighters can’t find their spotlights in personal estimates.  The game literally shows us Bret Hart’s dropkick to be the same as Yoko’s.  (If Yokozuna can dropkick.)  Every fighter, every competitor, fills up the screen prior to each match and it can get fun to compare tunes and facial expressions.  Of course fun in itself doesn’t always amount to real potential for the art in a videogame.  We need more than fun.  Fighting mechanics are clumsy, there’s a good chance we’ll be mashing buttons and seeing our portable shake all over our hands in ridiculous movements which will distract us as the screen becomes more blurry and less probable to its graphics.  Seriously, when a company makes a game for a portable videogame machine they need to make sure if the required gameplay doesn’t make its screen a lot less visible to the point of impossible vision.  Besides that Yoko looks like Wolverine from the X-Men!  Just give Wolverine a few extra pounds; he’ll be a sumo wrestler.  Bret Hart looks glittery, Undertaker looks shadowy, Razor looks wild… but they pretty much all wrestle the same way.  Collision detection is an issue as wrestlers fall from the top turnbuckle and land on their whoppers.  So many things are wrong with this Gameboy program I begin to find reasons for playing old WCW games instead, including the ill approach with WCW Nitro on the Nintendo 64 console- that game is corny and yet it gives us plenty of really horrible looking wrestling moves and arenas to laugh at for quite some time and is one of the most involving 1-Player wrestling games around.  WWF Raw for the Gameboy?  Try it, then put it away for good.  But don’t use a hammer on it or smash the game cartridge with it like the Angry Videogame Nerd would; Yokozuna has been dead for a long time and I wouldn’t want to abuse his sense of humor, even if he’d abuse an opponent’s.

No comments:

Post a Comment