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Friday, October 26, 2018

Videogame Review, Mario Kart Double Dash for the Nintendo Gamecube Console




Videogame Review, Mario Kart Double Dash for the Nintendo Gamecube Console

A Nintendo fan who doesn’t have anything nice to say about this Mario Kart deserves punishment of the highest order; in fact, he’s really vulgar if he says one of the following 3 things reviewers have stated off and on about Mario Kart Double Dash: 1) the rainbow road course “sucks” (whatever that means), 2) it’s a minor improvement over Mario Kart 64 (this 2nd point is false and absolutely offensive), and 3) all of our favorite weapons are here (favoritism of this kind is sinful; either something is good or it is bad and that’s it!).  Where was I?  Oh yes, Mario Kart Double Dash.  When I played this game over a decade ago there wasn’t a true vision for its greatness.  Readers may want to know what Mario Kart game I now think is the best out of them all and I believe the best one is Mario Kart Double Dash- intense, eccentric, bright, dark, saturated, effectually dramatic, super duper mayhem.  Cutting corners wasn’t Nintendo’s option at all with Double Dash.  The entire game explodes with action!  Finishers and beginners will find plenty on the surface and renowned depth along the lines over the edge of fun, kart-wrestling prohibitions.  Yes, Double Dash is better than Mario Kart 8, even better than Mario Kart 8 Deluxe, since the action really does speak louder than words; in fact, there’s few words on the menu to begin with, and you’re self-chosen in a computer’s world by the Gamecube’s immediate, flashy spectacle on TV.  Deserts and pyramids look like fantastic objects in some other dimension thanks to the lessened sharpness of the TV’s definition for it.  Want to launch into DK’s volcano at around 200 whatevers?  No problem!  That’s faster than 200cc in Mario Kart 8!  Plus, you’ll still feel the effects of that 200 (kilometers or miles) while crossing the grassy streams across the volcano’s edge of doom for which cliff-cliff-falling entertainment pursues the mind like cotton candy and ant-fish.  Fantastic job, Nintendo.  Courses are short and sweet like many of the best poems on Earth.  There’s no junk car, no ugly sidewalk, no rainbow untouched.  Obstacles get in the way and get dealt with on a special basis between stars and spangles.  Arcade action is here!  Music ramps up in short bursts for the appropriate physics out of bounds for glory into visuals that brighten the mood until the smile hurts a bit as it should.  Let’s dig deep into the curves!  I like movements that leak from chaos and understanding as opposed to dullness and misery; however, Princess Peach can reign supreme on demand for hearts spinning around the jewel of her bosom, the plumbing brothers can toss flames back and forth due to the Gamecube controller’s “innovation” that IGN sorely ignored in the past, and there’s enough heat and tension in races into the finish line promoting chaos into natural consequences for a fantasy like no other treat except the delicious ones.  In regards to IGN’s review that stated persistently (and annoyingly) reference given to a harsh tone taken for journalist showoffs I believe that, since IGN brought chaos into their name on such a review, the chaos led to the destruction of fandom between Nintendo fans and IGN.  Lots of people have actually stated that Double Dash is the best Mario Kart game around.  From the looks of things on my radar in terms of beauty and extravagance given to Mario’s touch for kart-racing entertainment and the formidable, harsh battle matches, we should’ve known better- the Nintendo Gamecube console breaks the fantastic space of Mario Kart into singular, unique courses that aren’t knockoffs whatsoever. 



https://youtu.be/k1ao6USPe8k



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