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Saturday, October 27, 2018

Videogame Review, Triple Score: Super Hang-On for the Sega Genesis (Arcade Stick)



Videogame Review, Triple Score: Super Hang-On for the Sega Genesis (Arcade Stick)


What an excellent biking game!  I’m sure nurses ought to be interested in all the collisions occurring in the game near lampposts and cigarette advertisement boards- we have some real health hazards here.  Africa and Asia are the more beatable worlds in the motorcycle racing game even if North America and Europe aren’t that far off for masterminds of the Genesis console.  You can actually create your own soundtrack all around the world from the use of 4 classic themes from excitement to hyper before reaching subtle overarching differences in tune, so there’s got to be more motorcycle fun to have although the “normal” mode gets off to a bad start: you’re given the weaker bikes long before you can push it up!  “Arcade” is the best, classic mode.  In it you’ll find a biker who at first loses to the other racers at the beginning before pushing the throttle to the limit and flaming over those competitors into slides, kicks, or full-throttle showcasing.  Emerald-green mountains can be seen in the beginning strands of Asia before they’re marked-off territory for another quarter along the way to bigger extreme values.  Africa stretches out like a desert which complements plants over the radar into the yellow beams of soil across the horizon into eventual gutters for speeding.  This is especially correct in regards to North America, a varied pitch inside the landscapes reaching secrets that spell out doom for problematic drivers on a bike, although the computer’s bikers don’t seem too troubled and prefer to laze it in sonic velocity from the Genesis console’s illusion of blast processing.  Super Mario Kart for the Super Nintendo console is a great game but tends to leave moments on slower bursts compared to Super Hang-On for the Genesis; developers and programmers basically have to work on games within forced errors taken to computer-processing techniques and it gets difficult to have that true, ultimate machine for every conceivable thing, especially since such a machine doesn’t exist.  Xbox gets chunky, Xbox 360 gets blurry, and Xbox One gets marginal- how do I go on these machines when the Genesis might present something like those 3 Xbox machines?  Controls with the arcade stick become magnificent to feel and burn on.  With the controller on my lap I may get uncomfortable for the long run at a short burst but remain relatively at ease and tension over the long run of more than one short burst.  It’s actually possible to spend a good 5 hours or so playing an arcade game like Super Hang-On while taking momentary relapses or breaks until the limbs self-strengthen due to muscular activity, given quite like the breeze, made into basics on insanity levels between beginning and finish.  Visuals in the racing game tend to lay themselves down in “scattered” form up over the deep ends and curves elongating into tiny hills.  From what’s seen in the bumps I just stop, look, and listen, in whatever order as a situation commands me for it from traffic jams under the beautiful skies reigning supreme of color along a biker’s defense for crawling, then beeping and jogging, then, finally, flaming it into the breeze.

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