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Monday, October 15, 2018

Videogame Review, Sonic the Hedgehog for the Sega Master (Nintendo Wii Download)




Videogame Review, Sonic the Hedgehog for the Sega Master (Nintendo Wii Download)

I’m noticing a pattern with Sega.  There’s often a struggle for programmers when it comes to graphics because visuals have to flow into a game until nice animation is apparent.  Actually, Sonic the Hedgehog can work well when the players are lucky in getting rings, jewels, continue boxes, flashing Eggman signs and more.  Particulars to include about Sonic depend on what’s to be expected from a leap of faith into the wilderness as far as unreal events turn the wheel on his conduct against Robotnik’s persistent elements of surprise- flying bugs, walking lobsters, hung insects, thorns along a log, etc.  Don’t think camera angles aren’t an issue though.  Even if it’s in 2D there’s camera angles that can make or break the game in similar fashion to an Atari 5200 game called Buck Rogers: Planet of Zoom by Sega.  It would’ve been Sonic the Hedgehog for the Sega Genesis console that would’ve really gotten rid of slowdown for the first Sonic game.  When I play this Sonic game on the Sega Master console there’s very apparent struggle on the graphical; from time to time, I have to wait for the graphics to “finish” coming up.  Yet unlike the Atari 5200 game the slowdown in Sonic the Hedgehog is more modest and doesn’t kill the gameplay.  We just have to be aware of when we go ahead in the visuals since it’s natural for us to stop in front of a pending transaction in video, like what’s seen in Mario’s Tennis for the Virtual Boy.  (I played Mario’s Tennis on the Virtual Boy in Toys R’ Us during the red console’s launch.  Once again, I seemed like the only person interested in the Virtual Boy.  Lol.)  Mirrors themselves can give off video when light hits them.  Sonic does maintain his stuff on the Sega Master in terms of moves and choice of action despite the fact you’re going to be headed into 8-bit camera angles as opposed to 128-bit camera angles on Sonic Adventure for the Sega Dreamcast.  You’re probably drooling about the Sega Dreamcast game.  Let’s just say that we have to battle with the camera from moments on end where adventure seeks us for the judgement given on slopes and mountainsides and islands and other such things.  Especially when you reach the 3rd world on Sonic’s chosen island there’ll be conflict between images we need to take care of for sport much akin to arcade-style gathering of points, time slots, and readily-hurried bonuses over various trampolines of effect into more rings on tallying lives and continue boxes within grasp of additional play.  Perhaps it can be fair to say that we understand this Sonic game on the Sega Master quite as exclusively while also experiencing the Genesis Sonic.  And so what I can say is that this is a port of the blue hedgehog classic from the Sega Genesis which acts more like a parody than an exact, vividly 100% translation.  Do you like this game?  Well, then maybe Buck Rogers on the 5200 (by Sega) might be up your alley too.  I just prefer to play the Sonic game.  




https://youtu.be/QYpoRrXztf0

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