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Friday, October 5, 2018

Videogame Review, Star Wars The Arcade Game for the Atari 5200 Console



Videogame Review, Star Wars The Arcade Game for the Atari 5200 Console


What a spectacular surprise!  My analog controls work terrifically while I’m in space with the green fighters who pardon technology for a bit of silliness.  I’m perfectly located where they are and can get destroyed under my radar activated by something called “the force” or what’s a special, emotional quality given to adventure upon the stars leaking of Darth Vader’s madness.  Dreams really do come true- specific lasers, specific ships, specific towers, and a specific mother base for conquering the enemy’s darkness into submission within grasp of the force.  It’s a Jedi’s destination on the 5200 console.  Atari cartridges get used but you’ll get the engine running as long as everything works under Atari’s plan; however, Atari’s plan conceives of the gaming notion for hardcore types on the Atari 5200 console and this Star Wars game is a level-minded source of determination which proceeds on crooked fire to keep the everyday button mashers in the videogame world from having much influence.  An idea like mine is especially true for those who don’t know what the force is: it’s a galactic knight’s mutant-like power for focus that only comes to those born with such an enhanced, seemingly-unnatural force.  We can call it by other names should we wish to interpret its psychological impediment in correlation with the true natures around the galaxy.  Here, on this 5200 game, we’re near the Death Star.  A remarkable mother base like this one requires the formally accurate concentration provided in cross-hairs occurring on each single screen for demolishing the enemy’s light.  Children are able to watch the original Star Wars movie with minimal guidance and this home arcade port won’t get parents too worried from the video game’s laser effects actuated and realized under fair collision detection so focus doesn’t become a tad bit ludicrous or maddeningly psychotic due to excessive button-mashing.  You may not be that familiar with the game world.  Tons of players don’t like it when someone “beats” a videogame by simply mashing buttons relentlessly.  In addition to the remarkably well-built analog stick you’ll find dodging towers to be fun if not deliberately exciting once you’ve gotten the hang of the ammunition as well as the cross hairs.  Conflict in a galaxy far, far away like our situation realized here will break a light heart if the game lover of it isn’t able to turn things around for futuristic endeavor; that means- 1) concentrate on where the “bullets” are going and don’t just look at the cross hairs, 2) determine the flow of gameplay with spacial terms for conflict, and 3) remember that this is an Atari 5200 game (not Colecovision, not Atari 2600, and not Pong).  Highscores are guaranteed; waves will roll in.  Roger.

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