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Tuesday, October 23, 2018

Videogame Review, Triple Score (3 Games in 1)- Columns for the Sega Genesis (Arcade Stick)




Videogame Review, Triple Score (3 Games in 1)- Columns for the Sega Genesis (Arcade Stick)

My cartridge box is filled with a nice poster for Jurassic Park.  In addition to the poster for a dinosaur fantasy more stuff is discovered through the brochure on Sega’s television tuner for their Sega Game Gear portable- the ability to watch old channels on TV with radio frequency connection between slots of programming given to a button for pushing, eyes for listening, and ears for hear.  Honestly I never tried that TV Tuner: by the time I was getting into the Sega Genesis the idea of RF itself didn’t bode well except when I touched Atari consoles and pong machines and such.  Columns is a game included with Triple Score and it looks and sounds and plays like the arcade not only through the Genesis console’s blast processing but also with regards to Sega’s arcade stick controller.  Especially when, I’m entering initials and pulling off stunts against the notion of time space continuum for jewels reigning from the sky’s delight of ancient rumor-mongering, there’s enough heat in battle in arcade mode as well as the personal custom game mode.  Thus far I’ve reached level 17 from the 1st level and hoped to get better.  Jewels vary from each other between colors and shapes since the reflection of light, falling from TV and living room, may search the configured slots within reason for arcade, point-gathering madness, for sure after level 12.  A good deal of luck is involved from the coveting of jewels because there’s rhyme and reason to luxurious gravity along the spades to make out the successful buds of erasure.  Each jewel, marked for its color, is square like the other jewels; however, the jewels can get mixed up in the conflicting puzzle idea for representation left for spooks along the way to freedom within Genesis controls for the Arcade Stick: turbulent, wild, and crazy.  Something is almost reckoned less of when I push a button for glory into the jewel-shifting masses leaping into view on a higher note later on.  Obstacles in the way.  My arcade stick is new, too.  I’ve definitely got one of the very last brand new arcade sticks for the Sega Genesis console and plan to use it accordingly whether a game for it is an arcade port or not.  But hey!  There’s a lot going for me in Columns.  The custom mode for such a puzzle game is likened by me to a training mode of sorts since I’m not too bothered by the whole arcade phenomenon, even if I still square down initials for future reference at a present moment despite the fact I’m recording score data on paper rather than memory foam.  Megafire is available with the Arcade Stick but I don’t see much on how it benefits; in fact, I believe it’d hurt my progress since the puzzle game demands that I input control on an action button personally and not automatically.  Still it feels good to play with the joystick on a rush for jewels hitting the spot on parade to the gods who search lovers for momentary relapse.  After all, I’m not in the game!



https://youtu.be/mgq15ZJTkRA

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