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Monday, October 8, 2018

2 1/2 Hours into Need for Speed: Payback for the PS4




2 1/2 Hours into Need for Speed: Payback for the PS4

How do I describe the surface of the game?  It’s lukewarm, safe, and terrible.  These guys who are acting for the first 2 1/2 hours need to kick things up a notch if they want me to experience anything wonderful going on for the Need for Speed series.  Nothing here is really as much “need for speed” as it is “cry home to your mommy if you don’t make it first”.  Okay, I’ll humor readers a bit here.  Driving in general takes too long for me to really feel that excitement that’s supposed to be floating in the air under a policeman’s watch.  A neat feature on my PS4 controller lets me hear some deep radio communications going on among some players I can’t figure out- so formal, so cliche, and so focused I’m finding myself more in tune with the police as they attempt to catch me where the racing is… kapoof, so to speak.  Honestly I’m not tinkering with the idea that the police should be more threatening.  Such a wish would be self-defeating.  However, I do see how the game needs to split up into more dimensions and have some more extreme powers in the graphical represented on the “hero’s” cue to freedom until a stinking job is landed for a spoiled brat who wants everything to be 1st for him.  You should hear that guy!  He actually thinks he’s made up of tough stuff.  Now let’s not get into the arrogant strength he is showing unless there’s forced circumstances out of the randomly-placed cars which don’t communicate on instructions despite the fact people in our real world (here, Earth) aren’t going to be guided into the futuristic system of despise, hate, and drama for the oncoming drivers or athletes who take the wheel besides the dull aggression.  The persistent jailer is actually more interesting than the soon-to-be jailed.  Some strange Russian reversals are going on in the tale expressed on a low note to presumptions, wild and crazy as a casino can be just from looking at a sign near some hotel regions close to the advance-to-go Carl’s Jr. locations.  While I like the gas stations and go-here-to-enter road systems a challenge for the first couple of hours involves driving a junk car after losing the extreme height; it’s not fair, and it’s derogatory.  A player like me deserves to have the speed and excitement to be had for racing but Need for Speed: Payback juts my emotions into a bin for tossing around in the sheer motion of dullness and bland emotion; even in a wrestler’s perspective (which I came about with in my late teen years) the guys seem to be fixated on their phones; each actor expresses too many words to get at a meaning, or a joke, or another rhyme I’d rather forget about.  Guys!  It’s okay to use unique vocabulary.  As long as we’re up to speed on the action within the story mode there shouldn’t be so much of this “I don’t know” stuff.  Besides, there’s no volcano the cars have to start away from, there’s no monster rampaging the city.  Any and all driving is already unrealistic as it is and quite honestly I’m not finding much meat on the bone for the surface to make me go dramatic on the story front.  When I decided to buy this Need for Speed game a junk car was not what I had in mind.  Readers might call this a spoiler.  But here I’m just stating some facts and letting you guess what the picture might be. 




https://youtu.be/1bxF0Tq2c-A

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