Translate

Wednesday, October 31, 2018

Videogame Review, Radar Rat Race (RRR) for the Commodore 64 Computer (Cartridge Form w/ Amiga Power Stick)




Videogame Review, Radar Rat Race (RRR) for the Commodore 64 Computer (Cartridge Form w/ Amiga Power Stick)

It’s a minimal fantasy.  You’re a blue mouse who is trying to get away from red mice while chasing for cheese and straying away from dark, glaring cats perching on their cornerstones between tunnels.  Graphics and visuals are light and sweet.  Still, although this is a maze game like Ms. Pac-Man, Ms. Pac-Man on the Atari 5200 has better images with more complexity of presentation in fruits and devoured pellets, whereas Radar Rat Race (RRR) doesn’t offer so much payoff in terms of video processing.  Definitely it’s a quickened adventure that calls for cheese and there are a pair or two out there even if there’s too much of the same cheese; in fact, even the double-up-the-points cheese feels lackluster compared to Ms. Pac-Man.  Controls with the Amiga Power Stick are good despite the fact we’re really just using one trigger to let the blue mouse exhibit stars behind him for blinding the red mice.  The stars behind him can be launched at red mice who are at more of a distance from the blue mouse although the closer they get, the harder it is to pull off the “star screen”.  The Commodore 64 was a gigantic computer and there’s no excuse for such a minimal fantasy: jarring music, paralyzed cats from the beginning, noticeable ease on difficulty and lots of memorization along the plain fields of a mouse’s labyrinth for cheeses of mostly one kind, far stretched from the yellow fields behind the walls despite the evil, terrible, motionless cats.  RRR was an early Commodore 64 game and it shows.  The computer’s keys for RRR are big and bulky and are best suited when the Commodore 64 (C64) is sitting flat on a huge desk.  Such fashion from the 80s is still applicable; I like using a huge desk for computing as opposed to sitting in some Starbucks location while on the tapper.  Maybe I’m not quite making sense but you’ll get the picture.  In comparison to Ms. Pac-Man for the Atari 5200 RRR for the C64 has too much resemblance to Atari 2600 games.  Out of interest, I’ve played this game seemingly forever while the irritating music keeps going “doo doo doo dee dee doo doo doo”.  Did the blue mouse fart or something?  Scientists must really be torturing those mice!  Even in consideration of the white tunnels I’ve found Ms. Pac-Man on the Nintendo Gameboy to be smoother.  Perhaps this is what Commodore fans have raved about with computing: downloading, maintenance, issues, glitches, obstacles in the way, a blue mouse farting on the red mice while going for a nice little kitten’s cheese.   




https://youtu.be/_2LG9Xbv_No

No comments:

Post a Comment