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Monday, October 29, 2018

Videogame Review, 1080 Avalanche for the Nintendo Gamecube



Videogame Review, 1080 Avalanche for the Nintendo Gamecube


I’m not a reviewer who always gives questions we could’ve easily answered.  Let me ask you something, though.  How do I have control without the system’s power, or without the controller’s power, or without my power?  Electricity and mechanics aren’t the only powers.  There can’t be control without power.  Of course, there can be power without control because evolution has made us function along the lines even if some of them aren’t any fault of ours.  Look at the natures in 1080 Avalanche: something purple, something white, reflections outside in absence of permission… our future and our past speak to our present, letting us know the ride within a storm of conflict in the game where hikers crawl near the mountainous suburbs.  Don’t be too much of a control freak and don’t fool yourself.  Snowboarding gets unpredictable at times just like it should; for that matter you’ll find the ride to be built up on tricks up the sleeve against the mountains between freedom and privilege, a Gamecube given to absorbent colors for the visuals out of bounds for glory during a race or two with piles of snow-launching rocks.  Anger in a gamer can really lead to ruin if one is not careful about maintenance, or combination of power and handling, getting into the haywire towards victory at other competitors; besides, my Nintendo Gamecube needs to have the “power” on before I have any control to speak of.  In other words there’s no such thing as focus without energy.  We need energy sources: ourselves.  Power can live within us.  Nobody can really suppose that energy is an arrogant excuse for maintenance due to the fact we’re living in life with the powers we’ve already had from the beginning.  Wind itself is a source of power; there’s not a lot we can do to control it.  Usually in this Gamecube game you’ll find the snowboarders located in areas with powers around them and out of their control in the sense of duty and reason.  “You don’t tug on Superman’s cape.  You don’t spit in the wind.” (Jim Croce, “You Don’t Mess Around with Jim”).  I’m ready to handle the tasks before me.  The power is on in me as well as the machine; in fact, we’re working together in a winter’s spree along nature’s defenses against us.  You want control?  Ha!  Tell that to a rock!  Maintenance of a snowboard involves the elements in nature that may not go smoothly according to plan.  So many gods on Earth can’t have total maintenance let alone a future to behold on infinite greatness and I don’t understand why so many freaks of nature in our videogame industry want all this control while disregarding power.  Control is actually a power, power is actually a control.  How could we deny power and assume there’d be control left?  It’s the will of the universe people can display emotion under a gaze or else defeat pressure from those strange attitudes given to environments and dumb luck.  My diary writings for Avalanche 1080 explain a lot, too.  The game may become expanded from further investigation (that is, gameplay) although the trick mode is quite a situation of likelihood for masterminds as opposed to time trials and a handful of gates matches.

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