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Monday, October 8, 2018

Videogame Review, MTV Sports: Skateboarding Featuring Andy McDonald




Videogame Review, MTV Sports: Skateboarding Featuring Andy McDonald

This skateboarding game is mean.  You’ll do a bunch of 900’s in the air with skateboards in choices of style that won’t help on the weak scoring system.  (What?  I got a 900 and I only got 10 points?!  I’m supposed to get 200,000 points.)  I’ll try not to stimulate readers too much about this game because the game itself will humiliate players on a bad control scheme, even if they’re skateboarders in real life; in fact, people will fail especially if they’re real skateboarders in life because MTV fans are not going to be so nerdy as to sympathize with incoming digital files flowing through the Sega Dreamcast’s often sad 128-bit interface.  At least there’s less clipping in this MTV sports skateboarding game than in the first Tony Hawk game for the same console and I’m pretty amazed at the depth between jumping skateboarders and tagline’d ramps.  Games with broken features tend to give something wrong, something weird, that may encourage other programmers to use those attributes for a better presentation in something else like a future game for a Sony console about outer space or a DS stylus made into use for something exotic and alluring.  Failure can be a sign of the energies which didn’t get handled into timing organization for windows of opportunity like what this MTV game does in sheer notion of move-giving conflict.  I’ll jump in the air, push the yellow trick button once on the Dreamcast controller until my hardened, youthful athlete mysteriously does 2 or 3 tricks with said button function, leading me to believe there was difficulty for the programmers to nail the gun for those contacts under a Dreamcast’s controller’s relatively immediate innovation, touch, and key quality.  “Skateboarding” (as it says on my GD-ROM disk) is subtle with its fantasy over unrealistic mechanics since it’s a marker for questionable world-creating.  Some Atari 2600 games behave in like manner.  Let my examples thrill you on light and trust given for the program out of the nauseous feelings we get from our daze towards a TV screen in presentation of MTV’s images throughout Skateboarding.  Sickening feelings are guaranteed in this program.  High scores won’t be fairly given since plenty of moves are tagged with the wrong values in order to give numerical symbols of reward as far as our efforts are concerned for futile athletes in skateboarding who pardon striped rails and corporately-symbolized ramps on a basis between faults and accidental judgements.  Dreamcast consoles have been pirated by hackers due to their limp effects of disk-running presentations which not only provide normal gamers with too many obvious hints of a frail machine, but also exhibit weaknesses of the graphical Sega accepted on the short notice with old-time programmers about Sega Saturn consoles.  What I’m thinking is that maybe (just maybe) Sega should’ve just given smaller, cheaper Saturn machines for less than the Sega Dreamcast price and promoted both the old and the new with vigor and style.  Skateboarding leaks information that I don’t think good programmers want troublesome gamers to see- flunky controls, disturbing freezes in the graphical that just permanently damage Sega’s reputation on 3rd-party involvements.   





https://youtu.be/z8LcujZzC5I

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