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Sunday, October 7, 2018

Videogame Review, Vanguard for the Atari 5200 Console




Videogame Review, Vanguard for the Atari 5200 Console

Dimensions get split apart in this program.  There’s constant exchange between some viewpoints that add up to this shooter’s acrobatic flying where enemies in blue, green, pink, red, and other impressive colors turn the tables with mid-air collisions and firing sprees, as this Vanguard port from the arcade takes away your ship’s diagonal movements and supplements it with turbo firing (or firing when you just hold the button).  Each cave has particulars to it- masses and holes- which enhance the 8-bit-like gameplay into an onslaught of information pressed for galactic shooting for the the dislike and bad relationship with the Gond who really looks like a Pokemon here.  Firing sounds can be thunderous and very pinpointed where focus kindles into aggression for the mash-up of different enemies swerving and diving along the spatial list of caves.  None of the game is real!  Only a misinformed person with low taste would see my review as a life-threatening story unless we also remark on the doom there can be for the colonies I can’t quite see in depth.  The innovation is great since each button on the dial-pad complements the functioning keys in an 80’s look of style prevalent for 5200 controllers: yellow numbers, black buttons, a smooth, diagonal declination of the controller’s base for my hands in grip with fiction beyond the stars at looking towards the heavens.  Rainbow Zones and Stripe Zones act like different games in general.  The first involves squeezing between orbiting “planets” to wipe the oncoming intruders clean while the second relates to security infiltration systems attached to a cave of mixed fortunes.  I can’t go diagonal with the joystick in the sense of moving my triangular UFO across the screen into partially empty caverns at Northwest, Southwest, Northeast, Southeast streams typical for the ship’s movement on the original Vanguard arcade machine.  And yet the 5200 joystick will be wonderfully accurate for those who understand it enough for marking points onto the screen from each demolished foe or particle of reference to the Gond’s defense mechanisms within grasp.  Black controllers tend to make me want to hold onto them tighter and so I try to loosen up more for holding a 5200 controller with 4-button fire and 4-way ship movements activated through joystick management- that means, I can’t use the different firing buttons for the exchange and direction of the foregoing lasers except by my ship’s permitting line of focus by exertions in my compass- up, down, left, and right with the joystick, the red buttons only for firing and not for the joystick’s aiming of UFO acceleration and deceleration.  You have to be very imaginative with this Vanguard port or else you’ll fall flat on your face.  To date I’ve gotten over 120,000 points.  So I do recommend this 5200 game if you’re looking for a dreamlike conflict in space where dimensions get broken up into levels we understand and cherish on a high note to freedom in the universe at the demise of the Gond.  “Pikachu!”





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