Translate

Sunday, October 21, 2018

Videogame Review, Ruiner Pinball for the Atari Jaguar (90’s Console)



Videogame Review, Ruiner Pinball for the Atari Jaguar (90’s Console)

It’s not often that a game surpasses typical art for heavy craft in vividness.  Ruiner Pinball isn’t exactly a whole-crowd pleaser because there’s 2 worlds to choose from- nuclear war or hell.  But each visual adds onto the next one in fantasy towards a bright future for the pinball lover who chooses some video games like this one wisely.  Flippers range between anything from warplanes to reptile heads.  Passing between levels in Ruiner Pinball is like taking a penguin out for iceskating in Pengo for the Atari 5200 although the Atari Jaguar can prove, through excellent definition and audio, how demons corrupt the blood and nuclear power withholds the aggression.  “Ruiner” is the 1st world geared towards battle in the skies surrounding airplanes on influence beyond conflict even if 2 hot babes jump in the air under oncoming paratroopers reigning supreme above the clouds.  Graphics are precisely detailed to taste and present ongoing images among battle scenes for the likes of green-eyed witches and soaring bats in “Tower”.  In fact, on the 2nd world apart from the 1st world, eyeballs watch you closely near defeated weapons of interest, leading to more suspicion in a player’s mind for drama along hell’s side of ultimate defeat and agony.  Can I be pleased with this pinball game?  Yes and no.  On one hand, I’m finding destiny in front of criminals who must suffer the consequences of fire and brimstone, thus making me appreciate that I’m on the virtuous light of God rather than entering into a permanent hazard; then again, the future has lots in store for me and, thoroughly, my suspicions may not be correct if I fail at pummeling against time and space in God’s glory.  Ruiner Pinball obviously isn’t for kids.  Of course you’ll find exhibition after exhibition given into visuals that speak for glory and light as well as restoration apart from certain darkness.  For an example on hell I can agree that it can be a tortuous place since it’s basically the hot spot for failed gods who leave it to your stomach as opposed to the light; wild colors bounce on and on within the untouchables provided for on the Devil’s side of violence and Ruiner Pinball can be as informative about the darkness as Shakespeare plays.  My downloading screen for Tower (hell) gives us an uncomforting message about hospitality from the horn-wielding creatures who linger on the grave: “Welcome To Hell.  Please Hold…”  Those flying planes in the WW2-like dimension really cough out the spell for a textured pinball reaching their spinning blades and ejected flames of thrust.  Honestly I’ve had some controller port issues with Ruiner Pinball on my Atari Jaguar console from the 90s but, in the very sense of time and space, given to feature presentations along exaggerations, there’s enough meat on the bone to satisfy the learning curve we’ve come to grips with on Atari games of this nature- brilliant, extreme, and playable.



https://en.wikipedia.org/wiki/Ruiner_Pinball

No comments:

Post a Comment